Memory card: Difference between revisions

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Line 10: Line 10:


Pinout:
Pinout:
35,68: GND
51,52: VCC


1: GND
1: GND
Line 48: Line 45:
33: 88 C1
33: 88 C1
34: GND
34: GND
35: GND
36: 73 C1
37: 30 G0
38: 43 G0
39: 44 G0
40: 45 G0
41: 46 G0
42: 7
43: NC
44: NC
45: NC
46: 40 E0
47: 41 E0
48: 43 E0
49: 44 E0
50: 45 E0
51: VCC
52: VCC
53: 46 E0
54: 47 E0
55: NC
56: NC
57: NC
58: NC
59: NC
60: NC
61: 8 HC32
62: NC
63: NC
64: 27 G0
65: 28 G0
66: 29 G0
67: 87 C1
68: GND




[[Category:Cartridge systems]]
[[Category:Cartridge systems]]

Revision as of 06:32, 28 June 2012

JEIDA V3 memory cards used in AES and some MVS systems to store game saves and/or high scores. The original SNK card could only hold 2KiB of data.

Replaced by a 64KiB (?) fixed battery-backed RAM chip in the CD systems.

See the CARD BIOS call description for memory card operations.

[Lots of details (from neogeoprotos.com)]

[Data format (from Raregame.ru)]

Pinout:

1: GND 2: 9 G0 3: 11 G0 4: 12 G0 5: 13 G0 6: 14 G0 7: 42, 13 HC04 8: 23 E0 9: 9 HC32, 30 C1 10: 24 E0 11: 22 E0 12: 14 E0 13: 28 E0 14: 29 E0 15: 6 HC32 16: NC 17: VCC 18: VCC 19: 39 E0 20: 30 E0 21: 27 E0 22: 13 E0 23: 12 E0 24: 11 E0 25: 9 E0 26: 8 E0 27: 7 E0 28: 6 E0 29: 5 E0 30: 6 G0 31: 7 G0 32: 8 G0 33: 88 C1 34: GND

35: GND 36: 73 C1 37: 30 G0 38: 43 G0 39: 44 G0 40: 45 G0 41: 46 G0 42: 7 43: NC 44: NC 45: NC 46: 40 E0 47: 41 E0 48: 43 E0 49: 44 E0 50: 45 E0 51: VCC 52: VCC 53: 46 E0 54: 47 E0 55: NC 56: NC 57: NC 58: NC 59: NC 60: NC 61: 8 HC32 62: NC 63: NC 64: 27 G0 65: 28 G0 66: 29 G0 67: 87 C1 68: GND