Slot check security: Difference between revisions
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The checking code first sets one out of two values in VRAM at the unused address $7FFF depending on two checks: | The checking code first sets one out of two values in VRAM at the unused address $7FFF depending on two checks: | ||
*The calendar data location in the [[BIOS RAM locations|BIOS RAM]] ($10FDD2 and up) is cleared, then BIOSF_READ_CALENDAR is called. If BIOS_MONTH($10FDD3) is greater than 13, the check fails. | *The calendar data location in the [[BIOS RAM locations|BIOS RAM]] ($10FDD2 and up) is cleared, then BIOSF_READ_CALENDAR is called. If BIOS_MONTH($10FDD3) is greater than 13, the check fails. | ||
*If BIOS_MVS_FLAG($10FD82) is zero (AES mode), and bit 7 of REG_STATUS_B | *If BIOS_MVS_FLAG($10FD82) is zero (AES mode), and bit 7 of {{Reg|REG_STATUS_B}} is set (MVS hardware), the check fails. | ||
That VRAM value is then read back and compared to set $10FCEF or not. The last check is done with the [[FIX_CLEAR]] bios call, which sets $10FCEF and makes the game pass the test. | That VRAM value is then read back and compared to set $10FCEF or not. The last check is done with the [[FIX_CLEAR]] bios call, which sets $10FCEF and makes the game pass the test. |
Revision as of 00:58, 14 August 2012
Slot checking is a cartridge system security measure introduced by some games produced after 2000 due to the emergence of bootleg MVS boards, which displays a warning screen and locks the game up if some checks fail.
Someone who would want to bypass this check will typically search for the warning text in the P ROM and references to it in the code. Such text can't be found because the checking routine uses a NOT'ed version of the same text instead, probably to confuse hackers.
The checking code first sets one out of two values in VRAM at the unused address $7FFF depending on two checks:
- The calendar data location in the BIOS RAM ($10FDD2 and up) is cleared, then BIOSF_READ_CALENDAR is called. If BIOS_MONTH($10FDD3) is greater than 13, the check fails.
- If BIOS_MVS_FLAG($10FD82) is zero (AES mode), and bit 7 of REG_STATUS_B is set (MVS hardware), the check fails.
That VRAM value is then read back and compared to set $10FCEF or not. The last check is done with the FIX_CLEAR bios call, which sets $10FCEF and makes the game pass the test.
Use by games
As seen in MAME's source ([neogeo.c]), a few games are known to do this check:
- Nightmare in the Dark
- The King of Fighters 2000
- Sengoku 3: MVS SLOT CHECK Ver2.30 00/04/25
- Matrimelee
- Metal Slug 5
Sengoku 3: Checks M1 ROM too, displays "M1-ROM ERROR." if Z80 doesn't reply to command 1 in $7FFF iterations loop.