PRG file: Difference between revisions
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*Type code: 0 | *Type code: 0 | ||
*Loadable in: [[68k]] program [[DRAM]] ($000000~$1FFFFF) | *Loadable in: [[68k]] program [[DRAM]] ($000000~$1FFFFF) | ||
*Banks: 1 ($000000~$1FFFFF) | *Banks: 1 ($000000~$1FFFFF). Range $100000~$12ffff is reserved (WorkRAM, CD buffer etc). | ||
[[Category:CD systems]] | [[Category:CD systems]] |
Revision as of 16:46, 3 November 2012
PRG files are used as the 68k program (the equivalent of P ROMs on cartridge systems, but the content isn't byteswapped). Several games overcome the 2MiB limit by keeping a main PRG file loaded, and swaping the ones containing arrays like level maps, animation tables...
LOGO_*.PRG files are handled differently !