PRG file: Difference between revisions
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'''[[Logo file|LOGO_*.PRG files]] are handled differently !''' | '''[[Logo file|LOGO_*.PRG files]] are handled differently !''' | ||
*Maximum file size: 1MiB | *Maximum file size: 1MiB (?) | ||
*Type code: 0 | *Type code: 0 | ||
*Loadable in: [[68k]] program [[DRAM]] ($000000~$ | *Loadable in: [[68k]] program [[DRAM]] ($000000~$1FFFFF) | ||
*Banks: 1 ($000000~$ | *Banks: 1 ($000000~$1FFFFF) | ||
[[Category:Emulation]] | [[Category:Emulation]] | ||
[[Category:CD systems]] | [[Category:CD systems]] |
Revision as of 09:46, 16 April 2011
PRG files are used as the 68k program (the equivalent of P ROMs on cartridge systems, but the content isn't byteswapped). Several games overcome the 2MiB limit by keeping a main PRG file loaded, and swap the ones containing arrays like level maps, animation tables...
LOGO_*.PRG files are handled differently !