PRG file: Difference between revisions
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PRG files are used as the 68k program (the equivalent of [[P ROM]]s on [[:Category:cartridge systems|cartridge systems]], but the content '''isn't byteswapped'''). Several games overcome the 2MiB limit by keeping a main PRG file loaded, and | PRG files are used as the 68k program (the equivalent of [[P ROM]]s on [[:Category:cartridge systems|cartridge systems]], but the content '''isn't byteswapped'''). Several games overcome the 2MiB limit by keeping a main PRG file loaded, and swaping the ones containing arrays like level maps, animation tables... | ||
'''[[Logo file|LOGO_*.PRG files]] are handled differently !''' | '''[[Logo file|LOGO_*.PRG files]] are handled differently !''' | ||
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*Banks: 1 ($000000~$1FFFFF) | *Banks: 1 ($000000~$1FFFFF) | ||
[[Category:CD systems]] | [[Category:CD systems]] |
Revision as of 06:12, 19 April 2011
PRG files are used as the 68k program (the equivalent of P ROMs on cartridge systems, but the content isn't byteswapped). Several games overcome the 2MiB limit by keeping a main PRG file loaded, and swaping the ones containing arrays like level maps, animation tables...
LOGO_*.PRG files are handled differently !