BIOSF LOADFILE: Difference between revisions
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==BIOSF_LOADFILE ($C00552): Load file from CD (with animation)== | ==BIOSF_LOADFILE ($C00552): Load file from CD (with animation)== | ||
A0 points to a file | A0 points to a file list, with entries having the following format: | ||
* The file name, ends with 0 ( | * The file name, ends with 0 (in 8.3 format) | ||
* The destination bank ( | * The destination bank (byte) | ||
* Eventual padding byte to align the destination | * Eventual padding byte to align the destination to an even address | ||
* Destination ( | * Destination (longword) | ||
The list must not exceed 32 files, and must end with a 0 byte. | |||
Example: | Example: |
Latest revision as of 00:16, 15 May 2017
BIOSF_LOADFILE ($C00552): Load file from CD (with animation)
A0 points to a file list, with entries having the following format:
- The file name, ends with 0 (in 8.3 format)
- The destination bank (byte)
- Eventual padding byte to align the destination to an even address
- Destination (longword)
The list must not exceed 32 files, and must end with a 0 byte.
Example:
"STAGE_2.SPR" 0x02 0x00 0x00001600
Loads STAGE_2.SPR at $201600 in the sprite DRAM.
For FIX, Z80 (, PAT ?) and PCM files, the destination address is multiplied by 2 (8bit busses).
The destination memory is automatically chosen according to the file's extension.