Sprite graphics format: Difference between revisions
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The 16x16 pixels sprite tiles are divided in 4 8x8 blocks. Each row of these 8x8 blocks are stored backwards in a 4bit planar organization. | The 16x16 pixels sprite tiles are divided in 4 8x8 blocks. Each row of these 8x8 blocks are stored backwards in a 4bit planar organization. | ||
*On cart systems, bitplanes 0 and 1 go in the odd [[C ROM]]s (C1, C3...), while bitplanes | *On cart systems, bitplanes 0 and 1 go in the odd [[C ROM]]s (C1, C3...), while bitplanes 2 and 3 go in the even ones (C2, C4...). | ||
*On CD systems, bitplanes follow a 1/0/3/2 pattern. | *On CD systems, bitplanes follow a 1/0/3/2 pattern. | ||
Revision as of 06:35, 5 March 2011
The 16x16 pixels sprite tiles are divided in 4 8x8 blocks. Each row of these 8x8 blocks are stored backwards in a 4bit planar organization.
- On cart systems, bitplanes 0 and 1 go in the odd C ROMs (C1, C3...), while bitplanes 2 and 3 go in the even ones (C2, C4...).
- On CD systems, bitplanes follow a 1/0/3/2 pattern.