LSP 1st
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Revision as of 06:00, 21 October 2012 by
ElBarto
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→BIOSF_LSP_1ST ($C004C8): Clear sprites
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LSP_1ST ($C004C8): Clear sprites
Warning:
register contents aren't preserved ! (Uses D0, D1, and A0)
All shrinking values are set to max (all
SCB2
to $0FFF)
All heights set to 0 and Y positions set to 496 (all
SCB3
to $0000)
All X positions are set to 380 (all
SCB4
to $BE00)
The map of sprite #0 is set to tiles # $FF (
SCB1
$0000~$0040 to $00FF,$0000)
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