Displaying text
Displaying text with a 8x8 pixel font:
;Displays text pointed by A0 at the VRAM address in D1. $FF:Next line, $00:End of text. ;Uses A0, D0 and REG_VRAMMOD Write8Text: move.w d1,VRAM_ADDR move.w #$20,VRAM_MOD clr.w d0 textmaplp: move.b (a0)+,d0 tst.b d0 beq textmapend cmp.b #$FF,d0 bne nolinejump addq.w #1,d1 move.w d1,VRAM_ADDR bra textmaplp nolinejump: addq.w ASCIISTART,d0 move.w d0,VRAM_RW bra textmaplp textmapend: rts
"ASCIISTART" should be the fix tile number corresponding to ASCII value 0. This depends on what tileset you are using. The onboard tilesets have a full 8x8 font starting at tile #0.
The VRAM address is calculated from the wanted text position: D1=#FIXMAP+(Y+2+((X+1)*32)),d1
"FIXMAP" being #$7000.