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  • [[GPU]] for [[Neo Print]] boards. Alien video chip design maybe already made or b ...
    225 bytes (32 words) - 23:25, 10 May 2017
  • As the [[GPU]] runs in real time, slowdowns on most 2D consoles can only caused by the [ * Overclocking the GPU is also pointless: as mentioned above, it can't cause slowdowns. ...
    3 KB (511 words) - 17:16, 13 March 2017
  • ==Example of GPU processing== ...
    2 KB (363 words) - 21:37, 21 May 2020
  • *Not sure about GPU organisation, Z80 RAM may be connected directly to Z80 -furrtek ...
    526 bytes (84 words) - 05:12, 9 January 2012
  • As the sprites and fix [[DRAM]] is used by the [[GPU]] during display, updating of the tiles can only be done during [[68k inter ...
    917 bytes (146 words) - 05:36, 28 October 2015
  • The limit comes from the fact that the NeoGeo [[GPU]] was designed to render no more than '''1536 sprite pixels per line''' (96 The GPU simply isn't smart enough to spend time writing only visible pixels. ...
    3 KB (430 words) - 19:00, 22 June 2016
  • ...failure, damaged [[video DAC]], bad [[palette RAM]], cut traces between [[GPU]] chips (check [[P bus]])... ...
    1 KB (172 words) - 09:13, 4 April 2016
  • * GPU ref + timings ([[Display timing]]) ...
    1 KB (197 words) - 03:36, 29 January 2016
  • ...r 448 sprites, only 381 can be displayed per frame. This is imposed by the GPU's architecture. ...e 16x16 pixels in a 4BPP planar format, handled as four 8x8 tiles by the [[GPU]]. See [[sprite graphics format]]. ...
    4 KB (620 words) - 23:54, 7 March 2018
  • | [[GPU]] ports (See Memory mapped registers) | GPU registers ...
    3 KB (396 words) - 09:42, 8 October 2023
  • ...mainly used off-the-shelf logic chips which reveals lots of the NeoGeo's [[GPU]] design. The only custom chips used were an early version of {{Chipname|PR ...
    1 KB (206 words) - 00:18, 30 March 2017
  • * Rename GPU to VDC everywhere ? Or VDP ? LSPC isn't really a processor. Sorry :/ ...
    2 KB (280 words) - 10:48, 22 May 2020
  • ...s between $0000 and $7FFF: Check [[CXK58257]] 32k [[VRAM]] chips next to [[GPU]]s (see [[RAM_chip]]). ...
    3 KB (560 words) - 12:42, 29 May 2022
  • ...r>See [[Display_timing#Vertical|Display timing]]|9|0|3|1:50Hz<br>0:60Hz ([[GPU|LSPC2]] only)|1|[[Auto animation]] counter|3}} ...
    14 KB (1,969 words) - 08:55, 9 October 2023