Sprite graphics format

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Revision as of 12:26, 28 February 2011 by Furrtek (talk | contribs) (Created page with "The 16x16 pixels sprite tiles are divided in 4 8x8 blocks, like this: {| border=1 cellpadding=10 |3 |1 |- |4 |2 |} Each row of these 8x8 blocks are stored in a 4bit planar orga…")
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The 16x16 pixels sprite tiles are divided in 4 8x8 blocks, like this:

3 1
4 2

Each row of these 8x8 blocks are stored in a 4bit planar organization. Bitplanes 1 and 2 go in the odd C ROMs (C1, C3...), while bitplanes 3 and 4 go in the even ones (C2, C4...).

(Need diagrams)

Informations from Raregame.ru: [here] and [here].