Sticky bit

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Revision as of 07:57, 7 February 2011 by Furrtek (talk | contribs) (1 revision)
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The "sticky bit" is bit 6 of the words stored in the Sprite Control Bank 3. Setting it to 1 makes the corresponding sprite "stick" to the precedent one.

The video hardware will automatically add 16 to its current X position, and use the same Y position, size and vertical shrink coefficient. Only the horizontal shrink coefficient is left independant.

Sticky sprites can also be called "driven sprites".