Transparency effects

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Revision as of 19:24, 9 February 2011 by Furrtek (talk | contribs) (Created page with "The video hardware doesn't support real transparency between sprites. Developers had to come up with ways of faking it with different methods like quickly alternating images…")
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The video hardware doesn't support real transparency between sprites.

Developers had to come up with ways of faking it with different methods like quickly alternating images, or only having one out of two pixels left transparent.