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*See [[Hardware architecture|what the machines are made out of]]. | |||
*Try the [[Hello world tutorial]] (assembly). | |||
Try the [[Hello world tutorial]]. | |||
==Dev environment== | ==Dev environment== | ||
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*68k program rom ([[P ROM]]) | *68k program rom ([[P ROM]]) | ||
*Z80 program rom ([[ | *Z80 program rom ([[M1 ROM]]) | ||
*ADPCM samples rom ([[V ROM]]) | *ADPCM samples rom ([[V ROM]]) | ||
*[[Fix layer|Fix]] tileset ([[S ROM]]) | *[[Fix layer|Fix]] tileset ([[S ROM]]) | ||
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*[[68k vector table]] | *[[68k vector table]] | ||
*[[68k program header]] | *[[68k program header]] | ||
*[[ | *[[68k interrupts]] | ||
===Tutorials=== | ===Tutorials=== |
Latest revision as of 09:27, 16 December 2011
- See what the machines are made out of.
- Try the Hello world tutorial (assembly).
Dev environment
- Get ASW (link) or the GNU assembler GAS (link)
- Get a text editor (Context ?)
- Get the highlighter for Context
Files
For MVS
Chose an already existing romset, like ssideki (Super Sidekicks) for example. Replace the files in the zip by your :
- 68k program rom (P ROM)
- Z80 program rom (M1 ROM)
- ADPCM samples rom (V ROM)
- Fix tileset (S ROM)
- Pair of C ROM files (sprites tiles)