P bus: Difference between revisions
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Latest revision as of 06:00, 1 May 2018
The P bus is a 24-bit internal graphics data bus, connecting the video-related chips and the C and S ROM address latches in cartridges.
It carries multiplexed data, which is sequenced by LSPC in a precise and repetitive manner.
C and S ROM adresses are extracted in cartridges by NEO-273 or regular 273's thanks to the PCK1B and PCK2B signals.
Values
P BUS | P23 | P22 | P21 | P20 | P19 | P18 | P17 | P16 | P15 | P14 | P13 | P12 | P11 | P10 | P9 | P8 | P7 | P6 | P5 | P4 | P3 | P2 | P1 | P0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NEO-B1 pin | TDI11 | TDI10 | TDI9 | TDI8 | TDI7 | TDI6 | TDI5 | TDI4 | P15 | P14 | P13 | P12 | P11 | P10 | P9 | P8 | TA7 | TA6 | TA5 | TA4 | TA3 | TA2 | TA1 | TA0 |
LO address | A15 | A14 | A13 | A12 | A11 | A10 | A9 | A8 | A7 | A6 | A5 | A4 | A3 | A2 | A1 | A0 | ||||||||
Table # (shrink value) | Index in table (line) | |||||||||||||||||||||||
LO data | D7 | D6 | D5 | D4 | D3 | D2 | D1 | D0 | ||||||||||||||||
Tilemap index | Tile line | |||||||||||||||||||||||
FIX palette | D3 | D2 | D1 | D0 | ||||||||||||||||||||
SPR palette | D7 | D6 | D5 | D4 | D3 | D2 | D1 | D0 | ||||||||||||||||
X position | For even buffer | For odd buffer | ||||||||||||||||||||||
C address | A24 | A23 | A22 | A21 | A3 | A2 | A1 | A0 | A20 | A19 | A18 | A17 | A16 | A15 | A14 | A13 | A12 | A11 | A10 | A9 | A8 | A7 | A6 | A5 |
Tile number | 8-Pixel line # | Tile number | ||||||||||||||||||||||
S address | A4 | A2 | A1 | A0 | A16 | A15 | A14 | A13 | A12 | A11 | A10 | A9 | A8 | A7 | A6 | A5 | ||||||||
Half | 8-Pixel line # | Tile number |
Note that C A4 (CA4) and S A3 (2H1) are separate signals.
Also note that the X sprite position is only 8 bit since the line buffers are odd/even interleaved. LSPC outputs 2 different latch signals.