SYSTEM IO: Difference between revisions
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Reads coin and game select inputs, jumps to [[COIN SOUND subroutine|COIN_SOUND]], [[PLAYER START subroutine|PLAYER_START]] or [[DEMO END subroutine|DEMO_END]] accordingly. | Reads coin and game select inputs, jumps to [[COIN SOUND subroutine|COIN_SOUND]], [[PLAYER START subroutine|PLAYER_START]] or [[DEMO END subroutine|DEMO_END]] accordingly. | ||
Reads the player inputs and sets values in [[68k user RAM|RAM]] accordingly | Reads the player inputs and sets values in [[68k user RAM|RAM]] accordingly, see [[BIOS_RAM_locations#Joypad_Related]]. | ||
[[Category:BIOS calls]] | [[Category:BIOS calls]] |
Revision as of 05:58, 20 October 2012
BIOSF_SYSTEM_IO ($C0044A)
Should be called at the end of the VBlank interrupt routine.
Reads coin and game select inputs, jumps to COIN_SOUND, PLAYER_START or DEMO_END accordingly.
Reads the player inputs and sets values in RAM accordingly, see BIOS_RAM_locations#Joypad_Related.