Debug DIPs: Difference between revisions
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Debug DIPs are like [[software DIPs]], but can't normally be changed by the player on any hardware. They are often used to acces various debug options in games such as [[job meter]]s, sprite viewers, parameters dumping, level jumping... | |||
They typically are 2 bytes stored in the [[68k user RAM]] at the address defined in the [[68k program header]] at $10E. | |||
They are believed to be originally mapped to real dipswitches on SNK devcarts. | |||
The [[Unibios]], [[debug BIOS]] and some [[emulators]] allow setting them manually. | |||
The "Developer mode" is also enabled when [[BIOS_RAM_locations|$10FE80]] is nonzero. | |||
==Trivia== | |||
CD BIOS call $000582 clears first 2 bytes at $10E (?) | |||
[[http://www.neo-geo.com/wiki/index.php?title=Neo-Geo_Big_List_of_Debug_Dipswitches Debug DIPs effects list from neo-geo.com]] | [[http://www.neo-geo.com/wiki/index.php?title=Neo-Geo_Big_List_of_Debug_Dipswitches Debug DIPs effects list from neo-geo.com]] | ||
[[Category:Base system]] | [[Category:Base system]] |
Revision as of 17:15, 15 February 2012
Debug DIPs are like software DIPs, but can't normally be changed by the player on any hardware. They are often used to acces various debug options in games such as job meters, sprite viewers, parameters dumping, level jumping...
They typically are 2 bytes stored in the 68k user RAM at the address defined in the 68k program header at $10E.
They are believed to be originally mapped to real dipswitches on SNK devcarts.
The Unibios, debug BIOS and some emulators allow setting them manually.
The "Developer mode" is also enabled when $10FE80 is nonzero.
Trivia
CD BIOS call $000582 clears first 2 bytes at $10E (?)