Scanline effects: Difference between revisions
Jump to navigation
Jump to search
m (6 revisions: Import from wikkii) |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[File:Sengoku2persp.png|frame|[[Sengoku | [[File:Sengoku2persp.png|frame|[[Sengoku 2]] changes the shrinking and the position of a scrolling sprite block in its intro to create a mirror and perspective effect.]] | ||
ver | ver | ||
Special tricks using the [[68k interrupts|raster line interrupt]] to distort [[sprites]] horizontally or vertically. | Special tricks using the [[68k interrupts|raster line interrupt]] to distort [[sprites]] horizontally or vertically. |
Revision as of 14:44, 24 November 2012
ver Special tricks using the raster line interrupt to distort sprites horizontally or vertically.
These effects are very CPU consuming as they can be triggered at very tight intervals during active display. Consequently, they may have to use tables of precomputed values (constants, or calculated during the VBlank) to be applied fast enough.
Neo Turf Masters relies exclusively on this effect to render the playing field.