User:Freem/Debug menus: Difference between revisions
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m (change image display style; multiple thumbnailed images didn't look good.) |
m (→The Last Blade: small note, because this could be the same menu as debug dip 2-4) |
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==The Last Blade== | ==The Last Blade== | ||
The Last Blade has a tool menu; more research is needed. (This was discovered on 2ch.) | The Last Blade has a tool menu; more research is needed. (This was discovered on 2ch. Is this the same menu that you get with debug dip 2-4?) | ||
In "234-p1.bin" (un-byteswapped?) make these changes: | In "234-p1.bin" (un-byteswapped?) make these changes: | ||
* 0x5F5F4: 0xAA → 0x40 | * 0x5F5F4: 0xAA → 0x40 | ||
* 0x5F5F5: 0xF3 → 0xAF | * 0x5F5F5: 0xF3 → 0xAF |
Revision as of 07:54, 13 May 2015
Many Neo-Geo games have debug menus and development tools lurking in their code, waiting to be discovered. Some are as easy as messing with the Debug DIPs, while others require more work.
Twinkle Star Sprites
If ROM address 0x0000FF (0x1000FE in an un-byteswapped "224-p1.p1") is set to 0xDB
, debugging features will be available.
Program Menu
The main debug menu, "--- PROGRAM MENU ---", is accessed by holding down Player 2's A, B, C, and D buttons on boot.
Select Button Menu
Another debug menu is available by pressing Player 1 Select at any time.
The Last Blade
The Last Blade has a tool menu; more research is needed. (This was discovered on 2ch. Is this the same menu that you get with debug dip 2-4?)
In "234-p1.bin" (un-byteswapped?) make these changes:
- 0x5F5F4: 0xAA → 0x40
- 0x5F5F5: 0xF3 → 0xAF