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  • Debug DIPs are like [[software DIPs]], but can't normally be changed by the playe They can be used to access various debug options in games such as [[job meter]]s, sprite viewers, parameters display ...
    835 bytes (132 words) - 07:59, 23 January 2020
  • [[File:Unibios_exc.png|thumb| The [[Universe BIOS]] provides some exception handling.]] ==Display for debug== ...
    2 KB (312 words) - 00:37, 27 August 2017
  • |'''[[Universe BIOS|UniBIOS]] support''' |'''[[Debug DIPs]]''' ...
    3 KB (378 words) - 18:37, 15 August 2023
  • dc.l $0010F000 ;debug DIPs pointer dc.b $00 ;let the BIOS show the logo ...
    1 KB (191 words) - 14:16, 22 December 2013
  • The system ROM (often called BIOS) is a ROM containing code for the [[boot process|68k startup program]], som |VS-BIOS ...
    4 KB (758 words) - 06:17, 9 January 2019
  • ...[SYSTEM_RETURN|BIOSF_SYSTEM_RETURN]] is needed to give back control to the BIOS. ...the game is started for the first time on a MVS system (probably when the BIOS doesn't find the game's NGH number in the [[backup RAM]]). ...
    4 KB (623 words) - 02:36, 21 October 2017
  • ...o backup RAM data block (in [[68k user RAM]]). The first 2 bytes are the [[debug DIPs]]. dc.l $00100000 ;debug DIPs pointer ...
    6 KB (733 words) - 21:45, 11 September 2017
  • * Rename BIOS to system ROM everywhere (done ?) * Add links to TCRF pages for the debug DIPs of each game ...
    2 KB (280 words) - 10:48, 22 May 2020