Metal Slug 2 - Super Vehicle-001/II: Difference between revisions
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|en_title=Metal Slug 2 - Super Vehicle-001/II | |en_title=Metal Slug 2 - Super Vehicle-001/II | ||
|jp_title=Metal Slug 2 - Super Vehicle-001/II | |jp_title=Metal Slug 2 - Super Vehicle-001/II | ||
|jp_title2=メタルスラッグ 2 | |||
|developer=SNK | |developer=SNK | ||
|ngh_id=241 | |ngh_id=241 | ||
|megcount=362 | |||
|tcrf=https://tcrf.net/Metal_Slug_2_(Neo_Geo) | |||
|mvs_release=yes | |mvs_release=yes | ||
|mvs_release_en=y | |mvs_release_en=y | ||
Line 12: | Line 15: | ||
|mvs_pboard=PROGBK1 | |mvs_pboard=PROGBK1 | ||
|mvs_cboard=CHA512Y | |mvs_cboard=CHA512Y | ||
|aes_release=y | |||
|aes_release_jp=y | |||
|aes_release_en=y | |||
|aes_date=02/04/98 | |||
|cd_release=y | |||
|cd_release_jp=y | |||
|cd_release_en=y | |||
|cd_date=25/06/98 | |||
}} | }} | ||
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* Lags. For real. | * Lags. For real. | ||
* Uses only 32bit writes to $3C0000 to update [[VRAM]] and VRAM address instead of using word writes to $3C0002. Is one of the reason it lags so badly but it also means the code is interrupt safe. [[Timer interrupt|Raster interrupts]] writing to VRAM might conflict with VRAM writes in the main program. Also allows it to work properly on overclocked systems since the VRAM writing is so slow. | * Uses only 32bit writes to $3C0000 to update [[VRAM]] and VRAM address instead of using word writes to $3C0002. Is one of the reason it lags so badly but it also means the code is interrupt safe. [[Timer interrupt|Raster interrupts]] writing to VRAM might conflict with VRAM writes in the main program. Also allows it to work properly on overclocked systems since the VRAM writing is so slow. | ||
==Credits== | |||
Planning: Meeher | |||
Design: Akio, Susumu, Cannon, Tomo(hiro), Kuichin, Kozo, Kon.Kitakichine, J.Yoshii, Ozi, Fukunishi, Nakamata, Hikaru, Megumi Imanichi | |||
Program: Andy, Hamachan, Nakatsuka, Zen, Seeker, Pierre, Kohki, Hirokun | |||
Sound: Hiya ! | |||
Producer: T.Nishiyama | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 00:28, 23 September 2017
General Info | |
USA Title | Metal Slug 2 - Super Vehicle-001/II |
Japanese Title | Metal Slug 2 - Super Vehicle-001/II
(メタルスラッグ 2) |
European Title | Metal Slug 2 - Super Vehicle-001/II |
NGH | 241 |
Developer | SNK |
Editor | SNK |
Meg count | 362 |
TCRF page | Link |
MVS Release | |
Release date | 1998 |
PROG Board | PROGBK1 |
CHA Board | CHA512Y |
Protection Chip | none |
MAME romset | mslug2 |
AES Release | |
Release date | 02/04/98 |
PROG Board | Unknown |
CHA Board | Unknown |
Protection Chip | Unknown |
MAME romset | |
CD Release | |
Release date | 25/06/98 |
Technical features
- Lags. For real.
- Uses only 32bit writes to $3C0000 to update VRAM and VRAM address instead of using word writes to $3C0002. Is one of the reason it lags so badly but it also means the code is interrupt safe. Raster interrupts writing to VRAM might conflict with VRAM writes in the main program. Also allows it to work properly on overclocked systems since the VRAM writing is so slow.
Credits
Planning: Meeher
Design: Akio, Susumu, Cannon, Tomo(hiro), Kuichin, Kozo, Kon.Kitakichine, J.Yoshii, Ozi, Fukunishi, Nakamata, Hikaru, Megumi Imanichi
Program: Andy, Hamachan, Nakatsuka, Zen, Seeker, Pierre, Kohki, Hirokun
Sound: Hiya !
Producer: T.Nishiyama