Signals: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (→CPU (68k)) |
||
Line 133: | Line 133: | ||
|- | |- | ||
|/PWAIT0, /PWAIT1 | |/PWAIT0, /PWAIT1 | ||
| | |Delay configuration for [[P ROM|P2 ROM]] reads, see [[wait cycle]] | ||
|Control | |Control | ||
|{{Chipname|NEO-C1}} | |{{Chipname|NEO-C1}} | ||
|Game freezes ( | |Game freezes (very likely) | ||
|- | |- | ||
|R/W | |R/W |
Revision as of 04:46, 28 December 2018
Most names come from the official schematics.
Clocks
Name | Description | Type | Comes from | Fault consequence |
24M | 24MHz master clock | Clock | NEO-D0 | Nothing works, no video at all |
12M | 12MHz clock (24/2) non-inverted | Clock | NEO-D0 | Bad graphics |
8M | 8MHz clock (24/3) non-inverted | Clock | LSPC | No sound |
6MB | 6MHz clock (24/4) inverted | Clock | NEO-D0 | Black screen ? |
4M | 4MHz clock (24/6) non-inverted | Clock | LSPC | No sound |
4MB | 4MHz clock (24/6) inverted | Clock | LSPC + inverter | ? |
1MB | 3MHz (!) clock (24/8) inverted | Clock | NEO-D0 | ? |
68KCLK | 12MHz clock (24/2) non-inverted | Clock | NEO-D0 | Click of death |
68KCLKB | 12MHz clock (24/2) inverted | Clock | NEO-D0 | Bad ADPCM-B instruments in games using PCM |
CPU (68k)
Name | Description | Type | Comes from | Fault consequence |
A1~A23 | 68k address bus | Address | 68k | Click of death |
A22I,A23I | Altered address lines for 68k vector table swap | Address | NEO-E0 | Probably click of death |
/AS | 68k Address Strobe | Control | 68k | Probably click of death |
D0~D15 | 68k data bus | Data | Multiple | Click of death |
/DTACK | 68k Data Transmit ACKnowledge (see wait cycle) | Control | NEO-C1 | Click of death ? |
/PORTADRS | $200000-$2FFFFF (P2 ROM/Security chip) any access | Control | NEO-C1 | Game freezes, bad graphics |
/PORTOEL | $200000-$2FFFFF (P2 ROM/Security chip) odd byte read | Control | NEO-C1 | Game freezes, bad graphics |
/PORTOEU | $200000-$2FFFFF (P2 ROM/Security chip) even byte read | Control | NEO-C1 | Game freezes, bad graphics |
/PORTWEL | $200000-$2FFFFF (P2 ROM/Security chip) odd byte write | Control | NEO-C1 | Game freezes, multiplayer comm. error |
/PORTWEU | $200000-$2FFFFF (P2 ROM/Security chip) even byte write | Control | NEO-C1 | Game freezes, bad graphics |
/PWAIT0, /PWAIT1 | Delay configuration for P2 ROM reads, see wait cycle | Control | NEO-C1 | Game freezes (very likely) |
R/W | 68k Read/Write | Control | 68k | Click of death |
/ROMOE | $000000-$0FFFFF (P1 ROM) read | Control | NEO-C1 + AND | Game doesn't start |
/ROMOEL | $000000-$0FFFFF (P1 ROM) odd byte read | Control | NEO-C1 | Game doesn't start |
/ROMOEU | $000000-$0FFFFF (P1 ROM) even byte read | Control | NEO-C1 | Game doesn't start |
/ROMWAIT | Add 1-cycle delay for P1 ROM reads | Control | NEO-C1 | Game freezes (unlikely) |
/SROMOE | $C00000-$CFFFFF (System ROM) read | Control | NEO-E0 | Click of death |
/SROMOEL | $C00000-$CFFFFF (System ROM) odd byte read | Control | NEO-C1 | Click of death |
/SROMOEU | $C00000-$CFFFFF (System ROM) even byte read | Control | NEO-C1 | Click of death |
Graphics
Name | Description | Type | Comes from | Fault consequence |
2H1 | S ROM A3 | Address | LSPC | Bad fix graphics |
CA4 | C ROMs A4 | Address | LSPC | Bad sprite graphics |
C* or CR0~CR31 | C ROMs data bus (2*16bits), data for one 8-pixels line | Data | C ROM | Bad sprite graphics |
FIXD0~FIXD7 | Fix layer data bus, data for 2 pixels | Data | S ROM | Static vertical lines, solid color screen |
P0~P23 | Multiplexed P bus | Muxed | Multiple | Garbled or absent graphics |
PA0~PA11 | Palette RAM address bus | Address | NEO-B1 | Bad colors, snow, black screen |
Misc.
Name | Description | Type | Comes from | Fault consequence |
BNK0~2 | Memory card bank selection | Control | NEO-D0 | Errors on access to big memory cards |
CPU (Z80)
Sound
- PAL: Palette RAM address decode for 68k access
- PCK1B: Low 55ns, high 610 (1.5MHz) Clock to latch C ROM address from P0~P23 (mapping) on rising edge.
- PCK2B: Low 55ns, high 610 (1.5MHz) Clock to latch S ROM address from P0~P15 (mapping) on rising edge.
- SDA0~SDA15 : Z80 address bus
- SDD0~SDD7: Z80 data bus
- SDRAD0~SDRAD7: ADPCM-A ROM multiplexed bus (data/address)
- SDRA8,SDRA9,SDRA20~SDRA23: ADPCM-A ROM address bus
- SDPAD0~SDPAD7: ADPCM-B ROM multiplexed bus (data/address)
- SDPA8,SDPA9,SDPA10,SDPA11: ADPCM-B ROM address bus
- SYSTEM: low when onboard ROMs selected
- SYSTEMB: inverted SYSTEM