Neo Turf Masters: Difference between revisions
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(Created page with "{{GameInfo|right |en_title=Neo Turf Masters |jp_title=Big Tournament Golf |developer=Nazca |ngh_id=200 |mvs_release=yes |mvs_release_en=y |mvs_release_jp=y |mvs_romset=turfma...") |
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|en_title=Neo Turf Masters | |en_title=Neo Turf Masters | ||
|jp_title=Big Tournament Golf | |jp_title=Big Tournament Golf | ||
|jp_title2=ビッグトーナメント ゴルフ | |||
|developer=Nazca | |developer=Nazca | ||
|ngh_id=200 | |ngh_id=200 | ||
|megcount=133 | |||
|mvs_release=yes | |mvs_release=yes | ||
|mvs_release_en=y | |mvs_release_en=y | ||
Line 12: | Line 14: | ||
|mvs_pboard=PROGBK1 | |mvs_pboard=PROGBK1 | ||
|mvs_cboard=CHA256B | |mvs_cboard=CHA256B | ||
|aes_release=y | |||
|aes_release_jp=y | |||
|aes_release_en=y | |||
|aes_date=01/03/96 | |||
|cd_release=y | |||
|cd_release_jp=y | |||
|cd_release_en=y | |||
|cd_date=01/05/1996 | |||
}} | }} | ||
Neo Turf Masters is a golf game made by Nazca, known to have caused headaches to emulator authors. | |||
==Field rendering== | |||
It relies on the [[timer interrupt]] to fake perspective and rotation for the course's ground. | |||
Undistorted sprites (trees...) are [[sprite shrinking|shrunk]] and overlayed on top according to the view's angle. | |||
[[File:Turfmast_raster.gif]]] | |||
==Character sprites== | |||
They appear to be color-reduced photographs. | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 11:23, 23 October 2016
General Info | |
USA Title | Neo Turf Masters |
Japanese Title | Big Tournament Golf
(ビッグトーナメント ゴルフ) |
European Title | Neo Turf Masters |
NGH | 200 |
Developer | Nazca |
Editor | SNK |
Meg count | 133 |
TCRF page | None |
MVS Release | |
Release date | 1996 |
PROG Board | PROGBK1 |
CHA Board | CHA256B |
Protection Chip | none |
MAME romset | turfmast |
AES Release | |
Release date | 01/03/96 |
PROG Board | Unknown |
CHA Board | Unknown |
Protection Chip | Unknown |
MAME romset | |
CD Release | |
Release date | 01/05/1996 |
Neo Turf Masters is a golf game made by Nazca, known to have caused headaches to emulator authors.
Field rendering
It relies on the timer interrupt to fake perspective and rotation for the course's ground.
Undistorted sprites (trees...) are shrunk and overlayed on top according to the view's angle.
Character sprites
They appear to be color-reduced photographs.