Neo Turf Masters: Difference between revisions

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Line 2: Line 2:
|en_title=Neo Turf Masters  
|en_title=Neo Turf Masters  
|jp_title=Big Tournament Golf
|jp_title=Big Tournament Golf
|jp_title2=ビッグトーナメント ゴルフ
|developer=Nazca
|developer=Nazca
|ngh_id=200
|ngh_id=200
|megcount=133
|mvs_release=yes
|mvs_release=yes
|mvs_release_en=y
|mvs_release_en=y
Line 12: Line 14:
|mvs_pboard=PROGBK1
|mvs_pboard=PROGBK1
|mvs_cboard=CHA256B
|mvs_cboard=CHA256B
|aes_release=y
|aes_release_jp=y
|aes_release_en=y
|aes_date=01/03/96
|cd_release=y
|cd_release_jp=y
|cd_release_en=y
|cd_date=01/05/1996
}}
}}


Neo Turf Masters is a golf game made by Nazca, known to fake perspective by using [[timer interrupt]]s to displace and stretch the course's ground.
Neo Turf Masters is a golf game made by Nazca, known to have caused headaches to emulator authors.


Undistorted sprites (trees...) are then resized and overlayed on top according to the "camera"'s angle. The angle isn't very wide because there's no real rotation possible, only line shifting.
==Field rendering==
 
It relies on the [[timer interrupt]] to fake perspective and rotation for the course's ground.
 
Undistorted sprites (trees...) are [[sprite shrinking|shrunk]] and overlayed on top according to the view's angle.


[[File:Turfmast_raster.gif]]]
[[File:Turfmast_raster.gif]]]
==Character sprites==
They appear to be color-reduced photographs.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 11:23, 23 October 2016

General Info
USA Title Neo Turf Masters
Japanese Title Big Tournament Golf

(ビッグトーナメント ゴルフ)

European Title Neo Turf Masters
NGH 200
Developer Nazca
Editor SNK
Meg count 133
TCRF page None

MVS Release

Release date 1996
PROG Board PROGBK1
CHA Board CHA256B
Protection Chip none
MAME romset turfmast

AES Release

Release date 01/03/96
PROG Board Unknown
CHA Board Unknown
Protection Chip Unknown
MAME romset

CD Release

Release date 01/05/1996

Neo Turf Masters is a golf game made by Nazca, known to have caused headaches to emulator authors.

Field rendering

It relies on the timer interrupt to fake perspective and rotation for the course's ground.

Undistorted sprites (trees...) are shrunk and overlayed on top according to the view's angle.

]

Character sprites

They appear to be color-reduced photographs.