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- * [[http://mamedev.org/source/src/mame/drivers/neogeo.c.html MAME NeoGeo driver]] * [[http://mamedev.org/source/src/mame/video/neogeo.c.html MAME NeoGeo video functions]] ...1 KB (167 words) - 18:09, 25 June 2014
- ...[[https://github.com/mamedev/mame/blob/master/src/mame/drivers/neodriv.hxx MAME's source]]. ...1 KB (162 words) - 00:52, 25 January 2024
- ...[[https://github.com/mamedev/mame/blob/master/src/mame/drivers/neodriv.hxx MAME's source]]. ...1 KB (190 words) - 20:48, 18 March 2021
- ...ithub.com/mamedev/mame/blob/master/src/devices/bus/neogeo/prot_pvc.cpp#L83 MAME's source]]: ...1 KB (212 words) - 21:20, 23 June 2018
- ...the same video logic as the NeoGeo but with a higher color resolution. See MAME's midas.cpp. ...1 KB (206 words) - 00:18, 30 March 2017
- As seen in MAME's source ([[https://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeo.cpp neogeo.cpp]]), a few games are known to do this check: ...2 KB (406 words) - 22:40, 23 June 2017
- * [https://github.com/mamedev/mame/blob/master/src/devices/bus/neogeo/sbp.cpp MAME Super Bubble Pop bus device] ...644 bytes (95 words) - 03:56, 6 April 2023
- ...[https://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp MAME's source]]. ...3 KB (396 words) - 09:42, 8 October 2023
- * CRC32 of all known ROMs/ISOs from MAME's neogeo.inc ...2 KB (280 words) - 10:48, 22 May 2020
- ...Mackintosh, using a YM and Z80 emulator DLL by Thor, and YM emulation from MAME. ...764 bytes (110 words) - 23:55, 23 November 2015
- ...ps://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeo.cpp#L1830 MAME's source]]. ...4 KB (758 words) - 06:17, 9 January 2019
- |[http://mamedev.org/release.html '''MAME'''] ...3 KB (378 words) - 18:37, 15 August 2023
- ...1 means the pixel will be drawn and 0 means it will be skipped (info from MAME's source, matches the real hardware): ...3 KB (436 words) - 06:52, 13 October 2018
- Infos from Mr K (MAME). '''This needs further research, see MAME video/neogeo.c''' ...3 KB (494 words) - 02:39, 24 February 2019
- ...https://github.com/mamedev/mame/blob/master/src/devices/bus/neogeo/sma.cpp MAME's source]] ...5 KB (428 words) - 11:34, 17 February 2022
- ...f emulating it: (mslugx_install_protection) [http://mamedev.org/source/src/mame/machine/neoprot.c.html] ...2 KB (266 words) - 23:50, 22 November 2015
- ...//github.com/mamedev/mame/blob/master/src/devices/bus/neogeo/prot_cmc.cpp MAME:prot_cmc.c]] ...4 KB (649 words) - 18:35, 28 July 2023
- In [[MAME]], in the [[Fatal Fury 2]] definition for example, the 4 2MiB C ROMs are lo ...2 KB (376 words) - 21:25, 15 October 2018
- [[MAME]]'s source says that a 0.128762s long loop '''sometimes''' resets the syste ...2 KB (333 words) - 20:16, 9 May 2019
- Inspired by Mame and MVStracker. This codec implementation was done with some trial & error, ...ble is used speed up decoding, run this to init the table before encoding. Mame copy-pasta. ...6 KB (756 words) - 17:11, 22 April 2019
- ...lease.html mamedev.org]]. Extract the zip contents to a folder such as "C:/MAME/". ...'''sfix.sfix''' (128KiB, the [[SFIX ROM]]). Copy those 4 files to the "C:/MAME/roms/neogeo/" folder (create roms/ and neogeo/ if needed). Like original ga ...19 KB (3,146 words) - 17:08, 31 May 2017
- [[Emulators|MAME]] emulates the limit, but some other emulators might not. Which ones ? ...3 KB (430 words) - 19:00, 22 June 2016
- ...MEdev || Universal Disassembler || (multiple) || Included with the Windows MAME distribution; can be built from source || ...MEdev || Universal Disassembler || (multiple) || Included with the Windows MAME distribution; can be built from source || ...9 KB (1,216 words) - 19:34, 9 February 2024
- MAME simply uses a list of hardcoded values since the games always use the same ...3 KB (451 words) - 19:47, 16 February 2019
- [[MAME|MESS]] bypasses the protections by changing only one "g" to "f". See Read_L ...4 KB (742 words) - 21:50, 7 October 2017
- |MAME upd4990a_control_16_w {{8BitRegister||5|[[RTC]] Strobe|1|RTC Clock|1|RTC DI ...14 KB (1,969 words) - 08:55, 9 October 2023