User contributions for Furrtek
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6 March 2011
- 20:3520:35, 6 March 2011 diff hist +3,261 Nm 68k program header Created page with "ROM header templates. == For cartridge systems == <pre> org $0100 dc.b "NEO-GEO",$00 dc.w $0052 ; NGH Number in BCD (0052 is ssideki) dc.l $00080000 …"
- 20:2820:28, 6 March 2011 diff hist +7 m 68k vector table No edit summary
- 20:2720:27, 6 March 2011 diff hist +2,205 Nm 68k vector table Created page with "Default ASM vector tables for 68k binaries. $C00426 is a BIOS call for a complete reset (?). == For cartridge systems == <pre> org $0 dc.l $0010F300 …"
- 20:1120:11, 6 March 2011 diff hist +313 m 68k No edit summary
- 20:1120:11, 6 March 2011 diff hist +103 m Links No edit summary
- 19:5019:50, 6 March 2011 diff hist +42 m LC78815 No edit summary
- 19:4919:49, 6 March 2011 diff hist −18 m NEO-CDA board No edit summary
- 19:4419:44, 6 March 2011 diff hist +29 m SNK Patents No edit summary
5 March 2011
- 19:3319:33, 5 March 2011 diff hist +398 m Links No edit summary
3 March 2011
- 16:0216:02, 3 March 2011 diff hist −6 m Watchdog No edit summary
- 15:5015:50, 3 March 2011 diff hist +93 m CDDA No edit summary
28 February 2011
- 18:3818:38, 28 February 2011 diff hist +144 Nm Fix graphics format Created page with "4BPP linear format with mixed columns. <pre> 10a 10b 18a 18b 00a 00b 08a 08b 11a 11b 19a 19b... </pre> a=low nibble Category:Video system"
- 17:1217:12, 28 February 2011 diff hist +124 m System self-test No edit summary
- 15:2215:22, 28 February 2011 diff hist +37 Sprite graphics format No edit summary
- 12:2612:26, 28 February 2011 diff hist +521 N Sprite graphics format Created page with "The 16x16 pixels sprite tiles are divided in 4 8x8 blocks, like this: {| border=1 cellpadding=10 |3 |1 |- |4 |2 |} Each row of these 8x8 blocks are stored in a 4bit planar orga…"
27 February 2011
- 21:3621:36, 27 February 2011 diff hist +697 Nm Using the SSG sound channels Created page with "<pre> .org $8 push af ld a, d out (4), a ;Set YM2610 "Port A" register D to value E ld a, e out (5), a pop af </pre> <pre> FastBeep: ld de, 0040h …"
26 February 2011
- 12:3012:30, 26 February 2011 diff hist +23 m NEO-DCR-T No edit summary
- 10:2510:25, 26 February 2011 diff hist −38 m NEO-YSA2 No edit summary
25 February 2011
- 20:4920:49, 25 February 2011 diff hist +174 Nm IPL file Created page with ""Initial Program Load" ? Unique text file describing the files to load when a NeoGeo CD game starts. Format, banks, address, recognized extensions... Category:Emulation"
- 20:4720:47, 25 February 2011 diff hist +202 Nm PRG file Created page with "PRG files are the equivalent of P ROMs to the NeoGeo CD, but the contents aren't byteswapped. They're loaded in the 68k program DRAM, so their size can't exceed 1MiB.…"
- 20:4520:45, 25 February 2011 diff hist +153 Nm PCM file Created page with "PCM files are the equivalent of V ROMs to the NeoGeo CD. They're loaded in the PCM DRAM, so their size can't exceed 2MiB. Category:Emulation"
- 20:4120:41, 25 February 2011 diff hist −323 m YM2610 No edit summary
- 20:2020:20, 25 February 2011 diff hist +1,916 Nm YM2610 registers Created page with "= SSG part = thumb|right|Selectable EG shapes of the SSG {| class="regdef" |'''Address (Z80 port 4)''' |'''Data (Z80 port 5)''' | |- |$00 |{{8BitRegi…"
- 20:1620:16, 25 February 2011 diff hist +35 m Clock No edit summary
- 14:3614:36, 25 February 2011 diff hist +401 N CDROM-2 board Created page with "==Particularities== <center>File:cdm2_4-2mobo.jpg</center> "VRAM bank 1" is palette ram ? NEO-BUF, NEO-SFT, NEO-OFC, NEO-GRZ, 68k CPU, [[User RAM|68…"
- 13:3413:34, 25 February 2011 diff hist +18 m LC78815 No edit summary
- 13:3413:34, 25 February 2011 diff hist +202 m NEO-YSA No edit summary
- 07:4307:43, 25 February 2011 diff hist +46 m NEO-CDA board No edit summary
23 February 2011
- 16:4116:41, 23 February 2011 diff hist +973 N NEO-CDA board Created page with "Audio/video and power boards in CD2 models. = NEO-CDA3-1 = thumb|NEO-CDA3-1 power supply zone schematic (needs to be verified) Carries a YM3016 DAC,…"
- 15:2515:25, 23 February 2011 diff hist −10 m AES hardware No edit summary
- 08:4608:46, 23 February 2011 diff hist +923 m System self-test No edit summary
- 08:3708:37, 23 February 2011 diff hist 0 m System self-test moved Self-test errors to BIOS Self-tests
- 08:3508:35, 23 February 2011 diff hist −50 m Moving sprites No edit summary
- 08:3208:32, 23 February 2011 diff hist −5 m Sound drivers list No edit summary
- 08:3108:31, 23 February 2011 diff hist +9 m Copy protection No edit summary
- 08:2908:29, 23 February 2011 diff hist +125 m 68k interrupts No edit summary
- 08:2008:20, 23 February 2011 diff hist +749 m Memory mapped registers No edit summary
- 08:0108:01, 23 February 2011 diff hist +57 m 68k ASM defines No edit summary
- 07:4707:47, 23 February 2011 diff hist +202 m CDDA No edit summary
- 05:2105:21, 23 February 2011 diff hist +53 m 68k memory map No edit summary
- 05:0005:00, 23 February 2011 diff hist +162 m Palettes No edit summary
- 00:3200:32, 23 February 2011 diff hist +1,093 N Shot factory Created page with "A shot factory is the common name given to small utilities sometimes found in emulators, which gives the user the ability to see informations about sprites and individually h…"
22 February 2011
- 21:3321:33, 22 February 2011 diff hist +493 m BIOS calls No edit summary
- 16:1616:16, 22 February 2011 diff hist +40 m World Heroes 2 No edit summary
- 15:2815:28, 22 February 2011 diff hist +1,296 m Sound driver No edit summary
- 11:3411:34, 22 February 2011 diff hist +19 m SM1 No edit summary
- 11:3111:31, 22 February 2011 diff hist +32 N Sound driver moved Sound driver to Sound drivers list
- 11:3111:31, 22 February 2011 diff hist 0 m Sound drivers list moved Sound driver to Sound drivers list
- 11:2811:28, 22 February 2011 diff hist +431 N System self-test Created page with "= AES = Crosshatch border colors: = MVS (SP-E VERSION 0) = Check order ? Possible errors: *WORK RAM ERROR (68k RAM) *BACKUP RAM ERROR (Battery-backed RAM) *COLOR RAM BANK0 ER…"
21 February 2011
- 18:2218:22, 21 February 2011 diff hist +980 N World Heroes 2 Created page with "World Heroes 2 is the only game that applies exactly the method described in one of SNK's patents for animating a rotating sphere or cylinder. It is used for the…"