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  • The Neopen BIOS is an open-source [[system ROM]] project for Neo-Geo cartridge systems, created by [[User:ElBarto|ElBa [[Category:Base system]] ...
    267 bytes (35 words) - 01:16, 28 October 2015
  • [[Category:Base system]] ...
    74 bytes (8 words) - 18:15, 22 June 2016
  • It was probably added to prevent users from frying their system by using [[Power_requirements|9V power supplies]]. [[Category:Base system]] ...
    550 bytes (86 words) - 01:50, 28 August 2019
  • ...="head cat-base">[[:Category:Base system|<span class="cattitle"><span>Base system</span></span>]]</div> <p>What's common to every NeoGeo system: main architecture, data formats...</p> ...
    6 KB (754 words) - 20:15, 20 May 2021
  • *System ROM: '''128 KiB''' (on cartridge systems) [[Category:Base system]] ...
    682 bytes (98 words) - 08:21, 2 October 2016
  • All (?) [[system ROM]]s provide lookup tables for games to use. Red lines represent zero. [[Category:Base system]] ...
    712 bytes (108 words) - 04:01, 6 April 2016
  • [[Category:Base system]] ...
    406 bytes (68 words) - 00:59, 14 August 2012
  • The range from $10F300 to $10FFFF is used by the [[BIOS RAM locations|System ROM]] functions and shouldn't be used as regular work RAM. The [[MVS hardware|MVS]] [[System ROM]] checks the entire RAM during boot by filling with $5555, reading back ...
    1,008 bytes (162 words) - 09:34, 28 October 2015
  • |[[SYSTEM ROM ERROR]] |[[system ROM error|System ROM checksum mismatch]] ...
    2 KB (309 words) - 05:23, 8 November 2018
  • [[Category:Base system]] ...
    479 bytes (70 words) - 20:42, 1 April 2017
  • [[File:NEO-MVS_SYSTEM.png|200px|thumb|left|The Neo·Geo Base Unit for Development]] ...ficial development system's manual can be downloaded here : [[File:Neo·Geo Base Unit Manual For Development.pdf]] ...
    2 KB (265 words) - 20:58, 13 February 2024
  • [[Category:Base system]] ...
    526 bytes (84 words) - 05:12, 9 January 2012
  • The main system clock (often called '''mclk''') is either 24MHz (MVS) or 24.167829MHz (AES) The value changes depending on the region of the system, 4.43361875Mhz for PAL systems and 3.579545Mhz for NTSC systems. ...
    2 KB (248 words) - 22:38, 18 June 2020
  • The watchdog is an automatic reset system to prevent games from freezing due to a bug or a hardware fault. It's a com ...he NeoGeo, it consists of an internal frame counter which resets the whole system if it goes over a certain value. To avoid this, the software needs to regul ...
    2 KB (333 words) - 20:16, 9 May 2019
  • Also see [[power requirements]], for specific current requirements for each system. [[Category:Base system]] ...
    918 bytes (136 words) - 07:14, 5 December 2019
  • ...http://www.andamiro.com/ Andamiro] produced the gambling-oriented Midas 2D system around 1999, which uses the same video logic as the NeoGeo but with a highe [[Category:Base system]] ...
    1 KB (206 words) - 00:18, 30 March 2017
  • [[Category:Base system]] ...
    835 bytes (132 words) - 07:59, 23 January 2020
  • [[Category:Base system]] [[Category:Audio system]] ...
    1 KB (210 words) - 09:19, 28 January 2024
  • [[Category:Base system]] ...
    875 bytes (120 words) - 18:58, 15 July 2023
  • ...s.png|thumb|(Enlarge) Configuration and book keeping menus in the SP-2 MVS system ROM.]] ...ll NeoGeo hardware types in various versions. The [[CD systems|NeoGeo CD]] system ROMs also contains graphics, sound, and {{Chipname|Z80}} code. ...
    4 KB (758 words) - 06:17, 9 January 2019
  • [[Category:Base system]] ...
    1 KB (154 words) - 20:50, 12 November 2018
  • | [[System ROM]]-reserved RAM | [[System ROM]] ...
    3 KB (396 words) - 09:42, 8 October 2023
  • ...enough to avoid crashes or glitches. When replacing RAMs, replacing the [[system ROM]] or making cartmods, care must be taken to use chips with the appropri ...data output isn't guaranteed to be valid. So if the chip is too slow, the system might catch wrong bits resulting in unstable operation. ...
    2 KB (406 words) - 09:31, 3 June 2019
  • [[Category:Base system]] ...
    1 KB (171 words) - 22:53, 22 June 2016
  • ...c settings. They can be modified from the MVS [[System ROM]] menu, or with system ROM hacks for other systems. ...red in the game's [[68k program header]] in a specific format, read by the system ROM to form a menu. ...
    5 KB (603 words) - 07:27, 18 January 2021
  • [[Category:Base system]] ...
    1 KB (175 words) - 08:50, 25 August 2019
  • ...se 6 '''vectored''' interrupts, 3 of which are equivalent to the cartridge system's. [[Category:Base system]] ...
    2 KB (299 words) - 23:50, 16 October 2023
  • | MVS [[System ROM]] functions (game-specific parameters, play time stats and time keeping | AES/Home system overview ...
    3 KB (405 words) - 22:04, 27 March 2018
  • [[Category:Base system]] ...
    1 KB (191 words) - 23:37, 5 April 2012
  • [[Category:Base system]] [[Category:Video system]] ...
    2 KB (390 words) - 08:24, 24 March 2019
  • [[Category:Base system]] ...
    2 KB (192 words) - 03:10, 15 March 2017
  • [[Category:Base system]] ...
    1 KB (212 words) - 15:30, 3 May 2021
  • |System version (0 for cartridge systems, 1 or 2 for adapted cart games on Neo CD ? |[[Eyecatcher]] animation flag. 0=Done by system ROM, 1=Done by game, 2=Nothing. ...
    6 KB (733 words) - 21:45, 11 September 2017
  • ...The value is then compared against the one at $C00080, if it's different: "SYSTEM ROM ERROR" [[Category:Base system]] ...
    3 KB (455 words) - 23:06, 22 March 2020
  • Loading in CD systems is an inavoidable step. It allows the system's CPU to access all data randomly, from a media which can only be read in l ...common CD drives used x1, x2 or x4 speeds for the most expensive ones. The base speed (x1) is 150kB/s, x2 is 300kB/s... ...
    4 KB (754 words) - 11:48, 2 November 2015
  • ...s all [[system ROM]] versions so that games can use them regardless of the system type. ...from calling command 3 twice after game over if credits are already in the system. ...
    8 KB (1,215 words) - 00:05, 20 August 2018
  • [[Category:Base system]] ...
    2 KB (378 words) - 00:24, 22 June 2018
  • [[Category:Base system]] ...
    2 KB (383 words) - 00:04, 26 May 2020
  • ...table 68k programs must have a vector table at their very beginning. The [[system ROM]] and games have their own. [[Category:Base system]] ...
    5 KB (706 words) - 16:01, 30 July 2018
  • For example, {{Reg|REG_P1CNT}}'s base is $300000 and its mask is $FE0001: BASE 00110000 00000000 00000000 ...
    14 KB (1,969 words) - 08:55, 9 October 2023
  • [[Category:Base system]] ...
    3 KB (350 words) - 13:48, 3 July 2023
  • [[Category:Audio system]] [[Category:Base system]] ...
    4 KB (693 words) - 08:21, 28 January 2024
  • [[Category:Base system]] ...
    3 KB (511 words) - 17:16, 13 March 2017
  • ** The base time of six clock periods is increased to eight read/write cycle can disrupt system DMA. ...
    20 KB (2,330 words) - 16:44, 25 November 2018
  • ....sm1''' (128KiB, the [[M1 ROM]] for sound), '''sp-s2.sp1''' (128KiB, the [[system ROM]]) and '''sfix.sfix''' (128KiB, the [[SFIX ROM]]). Copy those 4 files t * As a base, find and download a [[Super Sidekicks]] romset (ssideki.zip) and extract i ...
    19 KB (3,146 words) - 17:08, 31 May 2017